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Pac3 gmod save file or directory
Pac3 gmod save file or directory








pac3 gmod save file or directory

obj files made in blender and clipped models of your model ( I recommend using a headless t-pose for the clipping). This can be done using a mixture of separate. The main idea of this is that you want to make a model that uses your custom model but has bones. Once you have these things it's time to get cracking away at your sanity. A sharing program that works with pac3, I recommend Puu.sh.A model with humanoid proportions (unless you intend to make custom animations for a model that comes with gmod like D.O.G.

pac3 gmod save file or directory

An understanding of clipping models and/or Blender Modelling Program.A basic understanding of how to use pac3 and change a models bones.To do so I recommend you use these things: The basic ideaĪssembling a custom model with no bones into a pac3 is quite the feat. So today I decided to finally make a tutorial for those who have absolutely no clue what their doing. You've been scared from the idea of chopping it up in a rendering program because it all seems so complicated and you can't find a tutorial on how to do the thing. obj files, and if you remember correctly wavefront objects don't save bones. You've learned the proxies and bested the custom models but there's just one thing that's been in the back of your head about this the ability to turn a custom playermodel you found somewhere on the workshop or the re upload graveyard at, but theres just one problem. So by now you've probably gotten pretty good at prop placement in pac3.










Pac3 gmod save file or directory